![]() We still don’t know the full reason of why KSP2 has been delayed for 2 years, but it’s a lot more than just the problems/conflicts I mentioned. Intercept games is not a big AAA studio that releases rushed games with a bunch of lies that were promised, it’s from, what I see, encouraged fans (and in some cases developers) of KSP with extensive experience in game development making the most high effort sequel possible. We have also gotten many forum replies from the devs. These all show the development of KSP2 in extreme detail that we haven’t seen before. ![]() I honestly don’t understand what you’re talking about, besides the blurriness of the release date, there have been many updates on the progress of the games like the 14 show and tell videos, 13 Dev Daries, and 4 feature videos. But in case of damage control, publisher decide to feed us with "promises".įirst preview was at GC2019 with release date on march 2020. What exactly would be the plan? Keeping KSP1 sales low by pretending to be developing a sequel?Ĭompare all things happened - this game died long ago. PS What would be the plan in keeping the cancellation of KSP2 secret? And don't reply with a vague "damage control" there's nothing sold here yet, no money to refund to any customer. No I'm not, I'm just saying that silence means nothing. The game is supposed to release between now and December, that's still enough time to fit a full Bethesda-style release and marketing plan, with the trailer and info dropping at E3 and the game releasing in November (most of BGS games were released like that, we already know about Starfield only because they had to reveal it early due to 76 being multiplayer).Īnd no, the Devs can't "just use 5 minutes of their time to update the forum" devblogs are barely noticed on this forum, outside of here people don't even know they exist and without pictures and gameplay videos they get ignored.Īm I saying that there won't be other delays? ![]() KSP2 was supposed to be released 6 months after the announcement, so it was supposed to be a exactly that kind of short/surprise release, but during that time the change in studio then the COVID happened and the marketing campaign was stopped 2-3 months in (around the "colonial VAB KSP 1 challenge" thingie).Ī 2.5 years delay for a game that was supposed do have a 6 months marketing campaign is not exactly an ideal situation, especially given that basically half of that campaign has already run and a lot of the coverage and ads got wasted. Plenty of games have very short spans between announcement and release, with gameplay being shown only in the last few weeks before the launch. ![]()
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